Answer by robertbu
The problem may be mesh complexity. If the number of "vertex attributes" exceeds a limit, thy will not be batched. From the reference: *"Batching dynamic objects has certain overhead per vertex, so...
View ArticleAnswer by ankush_Kushwaha
There is some verts limit for batching . If an object will comprise of more than that vert limit than that object won't be batched by Unity. Just try to reduce your verts per object you will be getting...
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